comparison plugin/unreal.vim @ 9:b5040cfea052

Tweak how configs and targets are parsed and handled
author Ludovic Chabant <ludovic@chabant.com>
date Tue, 29 Aug 2023 13:06:44 -0700
parents 9235d8341a18
children 8d3cd3988229
comparison
equal deleted inserted replaced
8:5cd58b3fd93d 9:b5040cfea052
30 \]) 30 \])
31 let g:unreal_config_states = get(g:, 'unreal_config_states', [ 31 let g:unreal_config_states = get(g:, 'unreal_config_states', [
32 \"Debug", "DebugGame", "Development", "Shipping", "Test" 32 \"Debug", "DebugGame", "Development", "Shipping", "Test"
33 \]) 33 \])
34 let g:unreal_config_targets = get(g:, 'unreal_config_targets', [ 34 let g:unreal_config_targets = get(g:, 'unreal_config_targets', [
35 \"", "Editor", "Client", "Server" 35 \"Editor", "Client", "Server", ""
36 \]) 36 \])
37 let g:unreal_build_options = get(g:, 'unreal_build_options', [ 37 let g:unreal_build_options = get(g:, 'unreal_build_options', [
38 \"-DisableUnity", "-ForceUnity" 38 \"-DisableUnity", "-ForceUnity"
39 \]) 39 \])
40 let g:unreal_auto_build_modules = get(g:, 'unreal_auto_build_modules', { 40 let g:unreal_auto_build_modules = get(g:, 'unreal_auto_build_modules', {