Mercurial > vim-unreal
comparison plugin/unreal.vim @ 9:b5040cfea052
Tweak how configs and targets are parsed and handled
author | Ludovic Chabant <ludovic@chabant.com> |
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date | Tue, 29 Aug 2023 13:06:44 -0700 |
parents | 9235d8341a18 |
children | 8d3cd3988229 |
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8:5cd58b3fd93d | 9:b5040cfea052 |
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30 \]) | 30 \]) |
31 let g:unreal_config_states = get(g:, 'unreal_config_states', [ | 31 let g:unreal_config_states = get(g:, 'unreal_config_states', [ |
32 \"Debug", "DebugGame", "Development", "Shipping", "Test" | 32 \"Debug", "DebugGame", "Development", "Shipping", "Test" |
33 \]) | 33 \]) |
34 let g:unreal_config_targets = get(g:, 'unreal_config_targets', [ | 34 let g:unreal_config_targets = get(g:, 'unreal_config_targets', [ |
35 \"", "Editor", "Client", "Server" | 35 \"Editor", "Client", "Server", "" |
36 \]) | 36 \]) |
37 let g:unreal_build_options = get(g:, 'unreal_build_options', [ | 37 let g:unreal_build_options = get(g:, 'unreal_build_options', [ |
38 \"-DisableUnity", "-ForceUnity" | 38 \"-DisableUnity", "-ForceUnity" |
39 \]) | 39 \]) |
40 let g:unreal_auto_build_modules = get(g:, 'unreal_auto_build_modules', { | 40 let g:unreal_auto_build_modules = get(g:, 'unreal_auto_build_modules', { |