Mercurial > vim-unreal
view plugin/unreal.vim @ 10:8d3cd3988229
Add the usual vim plugin load protection
author | Ludovic Chabant <ludovic@chabant.com> |
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date | Tue, 29 Aug 2023 13:07:00 -0700 |
parents | b5040cfea052 |
children |
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" unreal.vim - Work with the Unreal Engine in Vim " Maintainer: Ludovic Chabant <https://ludovic.chabant.com> " Globals {{{ if exists('g:loaded_unreal') || &cp finish endif let g:loaded_unreal = 1 if !(has('job') || (has('nvim') && exists('*jobwait'))) echoerr "unreal: this plugin requires the job API from Vim8 or Neovim." finish endif let g:unreal_trace = get(g:, 'unreal_trace', 0) let g:unreal_branch_dir_marker = get(g:, 'unreal_branch_dir_marker', '*.uprojectdirs') let g:unreal_branch_dir_finder = get(g:, 'unreal_branch_dir_finder', '') let g:unreal_auto_find_project = get(g:, 'unreal_auto_find_project', 0) let g:unreal_branch_projects = {} let g:unreal_branch_dir = get(g:, 'unreal_branch_dir', '') let g:unreal_project = get(g:, 'unreal_project', '') let g:unreal_platform = get(g:, 'unreal_platform', 'Win64') let g:unreal_config_state = get(g:, 'unreal_config_state', 'Development') let g:unreal_config_target = get(g:, 'unreal_config_target', 'Editor') let g:unreal_modules = get(g:, 'unreal_modules', []) let g:unreal_platforms = get(g:, 'unreal_platforms', [ \"Win32", "Win64", "HoloLens", "Mac", "XboxOne", "PS4", "IOS", "Android", \"HTML5", "Linux", "AllDesktop", "TVOS", "Switch" \]) let g:unreal_config_states = get(g:, 'unreal_config_states', [ \"Debug", "DebugGame", "Development", "Shipping", "Test" \]) let g:unreal_config_targets = get(g:, 'unreal_config_targets', [ \"Editor", "Client", "Server", "" \]) let g:unreal_build_options = get(g:, 'unreal_build_options', [ \"-DisableUnity", "-ForceUnity" \]) let g:unreal_auto_build_modules = get(g:, 'unreal_auto_build_modules', { \"ShaderCompileWorker": ["-Quiet"] \}) let g:unreal_auto_build_options = get(g:, 'unreal_auto_build_options', [ \"-WaitMutex" \]) let g:unreal_auto_generate_compilation_database = get(g:, 'unreal_auto_generate_compilation_database', 0) " }}} " Commands {{{ command! UnrealFindProject :call unreal#find_project() command! -nargs=1 -complete=dir UnrealSetBranchDir :call unreal#set_branch_dir(<f-args>) command! -nargs=1 -complete=customlist,unreal#complete_projects \UnrealSetProject :call unreal#set_project(<f-args>) command! -nargs=1 -complete=customlist,unreal#complete_platforms \UnrealSetPlatform :call unreal#set_platform(<f-args>) command! -nargs=1 -complete=customlist,unreal#complete_configs \UnrealSetConfig :call unreal#set_config(<f-args>) command! UnrealGenerateProjectFiles :call unreal#generate_project_files() command! UnrealGenerateCompilationDatabase :call unreal#generate_compilation_database() command! -nargs=* -bang -complete=customlist,unreal#complete_build_args \UnrealBuild :call unreal#build(<bang>0, <f-args>) command! -nargs=* -bang -complete=customlist,unreal#complete_build_args \UnrealRebuild :call unreal#rebuild(<bang>0, <f-args>) command! -nargs=* -bang -complete=customlist,unreal#complete_build_args \UnrealClean :call unreal#clean(<bang>0, <f-args>) command! UnrealReloadBranchProjects :call unreal#set_branch_dir(g:unreal_branch_dir) " }}} " Initialization {{{ call unreal#init() " }}}