Mercurial > vim-unreal
changeset 8:5cd58b3fd93d
Clean-up project name before setting it, and do proper error reporting.
author | Ludovic Chabant <ludovic@chabant.com> |
---|---|
date | Tue, 26 Jan 2021 12:00:31 -0800 |
parents | 59d75d8c254f |
children | b5040cfea052 |
files | autoload/unreal.vim |
diffstat | 1 files changed, 8 insertions(+), 3 deletions(-) [+] |
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--- a/autoload/unreal.vim Tue Jan 26 11:59:58 2021 -0800 +++ b/autoload/unreal.vim Tue Jan 26 12:00:31 2021 -0800 @@ -206,12 +206,17 @@ endfunction function! unreal#set_project(projname) abort - let g:unreal_project = a:projname + let l:clean_projname = trim(a:projname) + if !has_key(g:unreal_branch_projects, l:clean_projname) + call unreal#throw("No project '".l:clean_projname."' in the current branch. Branch projects are: ".string(keys(g:unreal_branch_projects))) + endif + + let g:unreal_project = l:clean_projname let l:cached_proj_file = unreal#get_cache_path("LastProject.txt", 1) " Auto-create cache dir. - call writefile([a:projname], l:cached_proj_file) + call writefile([l:clean_projname], l:cached_proj_file) - call unreal#trace("Set UE project: ".a:projname) + call unreal#trace("Set UE project: ".l:clean_projname) endfunction function! unreal#get_branch_projects(branch_dir)