Mercurial > vim-unreal
view syntax/unrealcpp.vim @ 2:9235d8341a18
Refactor the build system invocation commands.
Now we have proper knowledge of the projects inside a codebase ("branch"). The
plugin should correctly parse configuration names, find the correct module to
build based on the configuration, and so on.
Also, added support for generating the clang compilation database.
author | Ludovic Chabant <ludovic@chabant.com> |
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date | Fri, 22 Jan 2021 16:38:18 -0800 |
parents | ba03cac1b1c6 |
children |
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" Vim syntax file " Language: C++ with Unreal extensions " Maintainer: Ludovic Chabant <https://ludovic.chabant.com> if exists("b:current_syntax") finish endif " Read the C++ syntax to start with runtime! syntax/cpp.vim unlet b:current_syntax " Highlight Class and Function names syn match cCustomParen "(" contains=cParen,cCppParen syn match cCustomFunc "\w\+\s*(" contains=cCustomParen syn match cCustomScope "::" syn match cCustomClass "\w\+\s*::" contains=cCustomScope hi def link cCustomFunc Function hi def link cCustomClass Function