comparison autoload/unreal.vim @ 0:ba03cac1b1c6

Initial commit.
author Ludovic Chabant <ludovic@chabant.com>
date Thu, 24 Sep 2020 23:04:57 -0700
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children 43d0e448edce
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-1:000000000000 0:ba03cac1b1c6
1 " unreal.vim - Work with the Unreal Engine in Vim
2
3 " Utilities {{{
4
5 function! unreal#throw(message)
6 throw "unreal: ".a:message
7 endfunction
8
9 function! unreal#error(message)
10 let v:errmsg = "unreal: ".a:message
11 echoerr v:errmsg
12 endfunction
13
14 function! unreal#warning(message)
15 echohl WarningMsg
16 echom "unreal: ".a:message
17 echohl None
18 endfunction
19
20 function! unreal#info(message)
21 echom "unreal: ".a:message
22 endfunction
23
24 function! unreal#trace(message)
25 if g:unreal_trace
26 echom "unreal: ".a:message
27 endif
28 endfunction
29
30 if has('win32') || has('win64')
31 let s:iswin = 1
32 let s:dirsep = "\\"
33 let s:scriptext = ".bat"
34 else
35 let s:iswin = 0
36 let s:dirsep = "/"
37 let s:scriptext = ".sh"
38 endif
39
40 " }}}
41
42 " Modules {{{
43
44 function! unreal#call_modules(funcname, ...) abort
45 for module in g:unreal_modules
46 let l:fullfuncname = module.'#'.a:funcname
47 if exists('*'.l:fullfuncname)
48 call unreal#trace("Calling module function: ".l:fullfuncname)
49 call call(l:fullfuncname, a:000)
50 else
51 call unreal#trace("Skipping ".l:fullfuncname.": doesn't exist.")
52 endif
53 endfor
54 endfunction
55
56 " }}}
57
58 " Project Management {{{
59
60 function! unreal#find_project_dir() abort
61 if !empty(g:unreal_project_dir_finder)
62 return call(g:unreal_project_dir_finder)
63 endif
64
65 let l:path = getcwd()
66 try
67 let l:proj_dir = unreal#default_project_dir_finder(l:path)
68 catch /^unreal:/
69 let l:proj_dir = ''
70 endtry
71 call unreal#set_project_dir(l:proj_dir)
72 endfunction
73
74 function! unreal#default_project_dir_finder(path) abort
75 let l:cur = a:path
76 let l:prev = ""
77 while l:cur != l:prev
78 let l:markers = globpath(l:cur, g:unreal_project_dir_marker, 0, 1)
79 if !empty(l:markers)
80 call unreal#trace("Found marker file: ".l:markers[0])
81 return l:cur
82 endif
83 let l:prev = l:cur
84 let l:cur = fnamemodify(l:cur, ':h')
85 endwhile
86 call unreal#throw("No UE project markers found.")
87 endfunction
88
89 function! unreal#set_project_dir(project_dir, ...) abort
90 " Strip any end slashes on the directory path.
91 let g:unreal_project_dir = fnamemodify(a:project_dir, ':s?[/\\]$??')
92
93 let l:proj_was_set = !empty(g:unreal_project_dir)
94
95 if exists(":VimcrosoftSetSln")
96 if l:proj_was_set
97 let l:sln_files = glob(g:unreal_project_dir.s:dirsep."*.sln", 0, 1)
98 if !empty(l:sln_files)
99 execute "VimcrosoftSetSln ".fnameescape(l:sln_files[0])
100
101 call unreal#generate_vimcrosoft_extra_args(l:sln_files[0])
102 endif
103 else
104 execute "VimcrosoftUnsetSln"
105 endif
106 endif
107
108 if l:proj_was_set
109 call unreal#call_modules('on_project_changed', g:unreal_project_dir)
110 else
111 call unreal#call_modules('on_project_cleared')
112 endif
113
114 let l:silent = a:0 && a:1
115 if !l:silent
116 if l:proj_was_set
117 echom "UE Project set to: ".g:unreal_project_dir
118 else
119 echom "UE Project cleared"
120 endif
121 endif
122 endfunction
123
124 let s:extra_args_version = 1
125
126 function! unreal#generate_vimcrosoft_extra_args(solution) abort
127 let l:argfile =
128 \fnamemodify(a:solution, ':p:h').s:dirsep.
129 \'.vimcrosoft'.s:dirsep.
130 \fnamemodify(a:solution, ':t').'.flags'
131
132 let l:do_regen = 0
133 let l:version_line = "# version ".string(s:extra_args_version)
134 try
135 call unreal#trace("Checking for extra clang args file: ".l:argfile)
136 let l:lines = readfile(l:argfile)
137 if len(l:lines) < 1
138 call unreal#trace("Extra clang args file is empty... regenerating")
139 let l:do_regen = 1
140 elseif trim(l:lines[0]) != l:version_line
141 call unreal#trace("Extra clang args file is outdated... regenerating")
142 let l:do_regen = 1
143 endif
144 catch
145 call unreal#trace("Extra clang args file doesn't exist... regenerating")
146 let l:do_regen = 1
147 endtry
148 if l:do_regen
149 let l:arglines = [
150 \l:version_line,
151 \"-DUNREAL_CODE_ANALYZER"
152 \]
153 call writefile(l:arglines, l:argfile)
154 endif
155 endfunction
156
157 " }}}
158
159 " Commands {{{
160
161 function! unreal#generate_project_files() abort
162 call unreal#run_make("ugenprojfiles")
163 endfunction
164
165 function! unreal#set_platform(platform) abort
166 if index(g:unreal_platforms, a:platform) < 0
167 call unreal#throw("Invalid Unreal platform: ".a:platform)
168 endif
169 let g:unreal_project_platform = a:platform
170 endfunction
171
172 function! unreal#build(...) abort
173 let l:opts = copy(g:unreal_auto_build_options)
174 if a:0
175 let l:opts = a:000 + l:opts
176 endif
177 let g:unreal_temp_makeprg_args__ = l:opts
178 call unreal#run_make("ubuild")
179 endfunction
180
181 " }}}
182
183 " Completion Functions {{{
184
185 function! s:add_unique_suggestion_trailing_space(suggestions)
186 " If there's only one answer, add a space so we can start typing the
187 " next argument right away.
188 if len(a:suggestions) == 1
189 let a:suggestions[0] = a:suggestions[0] . ' '
190 endif
191 return a:suggestions
192 endfunction
193
194 function! s:filter_suggestions(arglead, suggestions)
195 let l:argpat = tolower(a:arglead)
196 let l:suggestions = filter(a:suggestions,
197 \{idx, val -> val =~? l:argpat})
198 return s:add_unique_suggestion_trailing_space(l:suggestions)
199 endfunction
200
201 function! unreal#complete_platforms(ArgLead, CmdLine, CursorPos)
202 return s:filter_suggestions(a:ArgLead, copy(g:unreal_platforms))
203 endfunction
204
205 function! unreal#complete_configs(ArgLead, CmdLine, CursorPos)
206 return s:filter_suggestions(a:ArgLead, copy(g:unreal_configurations))
207 endfunction
208
209 function! unreal#complete_build_targets(ArgLead, CmdLine, CursorPos)
210 let l:bits = split(a:CmdLine.'_', ' ')
211 let l:bits = l:bits[1:] " Remove the `UnrealBuild` command from the line
212 if len(l:bits) <= 1
213 let l:suggestions = vimcrosoft#get_sln_project_names()
214 elseif len(l:bits) == 2
215 let l:suggestions = copy(g:unreal_platforms)
216 elseif len(l:bits) == 3
217 let l:suggestions = copy(g:unreal_configurations)
218 elseif len(l:bits) >= 4
219 let l:suggestions = copy(g:unreal_build_options)
220 endif
221 return s:filter_suggestions(a:ArgLead, l:suggestions)
222 endfunction
223
224 " }}}
225
226 " Build System {{{
227
228 function! unreal#run_make(compilername) abort
229 execute "compiler ".a:compilername
230 if exists(':Make') " Support for vim-dispatch
231 Make
232 else
233 make
234 endif
235 endfunction
236
237 " }}}
238
239 " Unreal Scripts {{{
240
241 let s:builds_in_progress = []
242
243 function! unreal#get_script_path(scriptname, ...) abort
244 return g:unreal_project_dir.s:dirsep.a:scriptname.s:scriptext
245 endfunction
246
247 " }}}
248
249 " Initialization {{{
250
251 function! unreal#init() abort
252 if g:unreal_auto_find_project
253 call unreal#find_project_dir()
254 endif
255 endfunction
256
257 " }}}
258
259 " Statusline Functions {{{
260
261 function! unreal#statusline(...) abort
262 if empty(g:unreal_project_dir)
263 return ''
264 endif
265
266 let l:line = 'UE:'.g:unreal_project_dir
267 return l:line
268 endfunction
269
270 " }}}